One of my ‘pet’ ideas is about teachers being clear about what they want their students to DO and about what they want them to LEARN (whilst doing). Some people refer to this as WALT and WILF sometimes it is referred to as learning objectives and lesson outcomes. Whatever the name the idea is the same. (of course the problem is that we want the students to learn ‘learning’ but they are tested on outcomes – thats another debate).
Here is a book that starts to apply the same thinking to the field of computer games eg:
Stop thinking about your game and start thinking about the experience of the player. Ask yourself these questions:
- What experience do I want the player to have?
- What is essential to that experience?
- How can my game capture that essence?
Audience and Purpose ….???